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#2425 - 02/27/03 03:27 AM Java + VB Dissambler
Dreadlord Offline
Stubby the Penii

Registered: 02/12/03
Posts: 35
Loc: Somewhere in Space!
Does any1 know a good Java and VB Dissambler?
For VB proggram i need VBRUN300.DLL so its 3.0 or something, aye?
And for Java dunno which version, the proggram is from 2000 year.
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#2426 - 02/27/03 12:41 PM Re: Java + VB Dissambler
pergesu Offline
UGN Elite Poster

Registered: 03/14/02
Posts: 1136
Loc: Pimpin the Colorizzle
There aren't any Java disassemblers

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#2427 - 02/27/03 03:52 PM Re: Java + VB Dissambler
Dreadlord Offline
Stubby the Penii

Registered: 02/12/03
Posts: 35
Loc: Somewhere in Space!
Dang, and i really need one.
_________________________
There are 10 kinds of people in the world: those who understand binary and those who don't.
-
There are 101100101101000001011110000000000 people in the world, some understand binary and some don't.

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#2428 - 02/27/03 07:31 PM Re: Java + VB Dissambler
pergesu Offline
UGN Elite Poster

Registered: 03/14/02
Posts: 1136
Loc: Pimpin the Colorizzle
Why? Can't you just write the code yourself?

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#2429 - 02/28/03 10:42 AM Re: Java + VB Dissambler
Dreadlord Offline
Stubby the Penii

Registered: 02/12/03
Posts: 35
Loc: Somewhere in Space!
Cause its big and its client/server type and i don't know shit bout it
_________________________
There are 10 kinds of people in the world: those who understand binary and those who don't.
-
There are 101100101101000001011110000000000 people in the world, some understand binary and some don't.

Top
#2430 - 02/28/03 03:09 PM Re: Java + VB Dissambler
pergesu Offline
UGN Elite Poster

Registered: 03/14/02
Posts: 1136
Loc: Pimpin the Colorizzle
Why do you need the code?

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#2431 - 03/01/03 01:49 AM Re: Java + VB Dissambler
Dreadlord Offline
Stubby the Penii

Registered: 02/12/03
Posts: 35
Loc: Somewhere in Space!
LOL = heres the full story.
Once upon a time, there was a great game called Diaspora. Then Diaspora died out of viruses and worms. Now i want to make a NEW Diaspora, to replace the old one - as its really cool. And i don't know shit bout server/client and RPG System (xp, health, mana, attribs and similiar.) I only want to see how it looks like as i am planning to code it in C++ once i learn it
_________________________
There are 10 kinds of people in the world: those who understand binary and those who don't.
-
There are 101100101101000001011110000000000 people in the world, some understand binary and some don't.

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#2432 - 03/01/03 02:05 AM Re: Java + VB Dissambler
Gremelin Online   shocked

Community Owner
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Registered: 02/28/02
Posts: 7192
Loc: Portland, OR; USA
So what you're saying is that you're going to violate their copyright to the game and make your own version of it... You may want to ask for their permission, if you're lucky you may even get approval/source code information.
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#2433 - 03/01/03 06:04 AM Re: Java + VB Dissambler
SilentRage Offline
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Registered: 03/04/02
Posts: 1273
Loc: OH, USA
oh shove off lol. We all would love to see the source of some game out there and improve on it.
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#2434 - 03/01/03 06:16 AM Re: Java + VB Dissambler
Dreadlord Offline
Stubby the Penii

Registered: 02/12/03
Posts: 35
Loc: Somewhere in Space!
Quote:
Originally posted by Gizmo:
So what you're saying is that you're going to violate their copyright to the game and make your own version of it... You may want to ask for their permission, if you're lucky you may even get approval/source code information.
I am not an idiot. Theres one lil problem: They are shattered and no1 actually know how to contact them nor where they are...
_________________________
There are 10 kinds of people in the world: those who understand binary and those who don't.
-
There are 101100101101000001011110000000000 people in the world, some understand binary and some don't.

Top
#2435 - 03/01/03 11:25 AM Re: Java + VB Dissambler
Gremelin Online   shocked

Community Owner
*****

Registered: 02/28/02
Posts: 7192
Loc: Portland, OR; USA
Well DL, thats your problem, they still own a binding copywrite on the program that theive released for (I believe) 20 years after its final release.

If you're going to make a game feel free to BASE it LIKE their game (for instance, EverQuest was based off of The Realm, yet now there are no ties, and everone on either game laughs at the others), don't make their game and update it, make your own, be original...
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#2436 - 03/02/03 12:40 AM Re: Java + VB Dissambler
Dreadlord Offline
Stubby the Penii

Registered: 02/12/03
Posts: 35
Loc: Somewhere in Space!
I said just to see how the code goes, an example could be a good word. It will completly be different. Only the same theme (Take a ship, fly, trade 'n' fight)
_________________________
There are 10 kinds of people in the world: those who understand binary and those who don't.
-
There are 101100101101000001011110000000000 people in the world, some understand binary and some don't.

Top
#2437 - 03/02/03 10:33 AM Re: Java + VB Dissambler
pergesu Offline
UGN Elite Poster

Registered: 03/14/02
Posts: 1136
Loc: Pimpin the Colorizzle
This is pointless. There is no Java disassembler, so it really doesn't matter what you want to do.

Can someone please close this?

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#2438 - 03/02/03 01:41 PM Re: Java + VB Dissambler
Dreadlord Offline
Stubby the Penii

Registered: 02/12/03
Posts: 35
Loc: Somewhere in Space!
Actually Gizmo asked me, so i answered him - not my fault :p
_________________________
There are 10 kinds of people in the world: those who understand binary and those who don't.
-
There are 101100101101000001011110000000000 people in the world, some understand binary and some don't.

Top
#2439 - 03/02/03 04:09 PM Re: Java + VB Dissambler
Gremelin Online   shocked

Community Owner
*****

Registered: 02/28/02
Posts: 7192
Loc: Portland, OR; USA
Why not make a game BASED on it, from scratch... Java code will be completely differant than C++ I believe. In any case, topic closed per request.
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