UGN Security Forums
My ProfileMember DirectoryLogin
Search our ForumsView our FAQView our Site Rules
View our CalendarView our Active TopicsGo to our Main Page

UGN Security Store
 

Network Sites UGN Security, The GoNix Initiative, Elite Web Gamers, Back of the Web, EveryDay Helper, VNC Web Design & Development
Sponsored Links
Latest Postings
Latest Reviews
Page 2 of 2 < 1 2
Topic Options
Rate This Topic
#17418 - 08/10/02 07:43 PM Re: multithreading!!
SilentRage Offline
DollarDNS Owner

Registered: 03/04/02
Posts: 1273
Loc: OH, USA
well, no, I wasn't joking. But it would be hell trying to know what to do with quake's source - so I guess that isn't much help.
_________________________
Domain Registration, Hosting, Management
http://www.dollardns.net

Top
Sponsored Links
      
#17419 - 09/16/02 06:13 PM Re: multithreading!!
Tantalus Offline
Junior Member

Registered: 03/09/02
Posts: 8
Does Quake 1 use the opengl api? If it does, ogl would take care of everything.... But i guess being the first 3d game it didn't...

But at any rate you can use opengl for your game and it will take care of all of your problems... If there is a dos api... sorry ive only used it with win, never looked into a dos version. Maybe there is a port (from win to dos for opengl) on sourceforge....

Top
Page 2 of 2 < 1 2

Featured Member
Registered: 08/22/14
Posts: 1
Forum Stats
2148 Members
46 Forums
35109 Topics
70279 Posts

Max Online: 1567 @ 04/25/10 05:20 AM
Top Posters
UGN Security 28271
Gremelin 7193
§intå× 3255
SilentRage 1273
Ice 1146
pergesu 1136
Infinite 1041
jonconley 955
Girlie 908
unreal 860
Newest Members
Tim050, Gecko666, defghi795767, Devo60, ali
2148 Registered Users
Who's Online
0 registered (), 425 Guests and 283 Spiders online.
Key: Admin, Global Mod, Mod
Latest News


Donate
  Get Firefox!
Get FireFox!