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#18181 - 01/21/03 07:15 AM Demo released for my new game "Maze Runner"
SilentRage Offline
DollarDNS Owner

Registered: 03/04/02
Posts: 1273
Loc: OH, USA
I've been creating a webbased 3D maze for people to run around inside. It's a very simple game that will provide lots of enjoyment for you maze enthusiasts.

When fully completed, you can choose from all the available mazes. When you start a maze you are confronted with a 3D 640x480 image that shows you whats around you. Different spots on the image can be clicked to enable movement. If the maze creator chooses, you may be able to find a Compass which will tell you what direction you're facing. Or a GPS which will tell you what coordinates you're located at. Or a map which will give you the overall map (although, it will not tell you where you are in the maze). And of course, they'll be a flag somewhere in the maze that you're supposed to find.

The current demo allows you to run around in a 4x4 room maze. There's no colors or textures, so it's pretty plain for now. There's also no flag, or compass, or anything for you to find. It's just demonstrating movement throughout the maze.

To navigate, you click the following areas on the image:

Middle: Move Forward
Right: Turn Right
Left: Turn Left
Bottom Right: Move Right
Bottom Left: Move Left
Bottom Middle: Move Backwards

Go there to navigate your way through the maze.

Also, here's another bit of fun for ya. I'm also offering a program that will create mazes compatible with my 'Maze Runner'.

Now lastly, here's the reason why I created this topic in the first place. I'm wondering if anybody is interested in coloring/texturizing the images. There are 148 images to be decorated. Here's the 399 megabyte zip file containing all the bitmap versions of these images:
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#18182 - 01/21/03 08:43 AM Re: Demo released for my new game "Maze Runner"
jonconley Offline
UGN Super Poster

Registered: 10/08/02
Posts: 955
Loc: Merrill, IA, USA
148 Files
394k Compressed

Just so ppl don't get discouraged not wanting to download a 399Mb file. It must have been a typo.

#18183 - 01/21/03 04:34 PM Re: Demo released for my new game "Maze Runner"
SilentRage Offline
DollarDNS Owner

Registered: 03/04/02
Posts: 1273
Loc: OH, USA
heh yeah, I typo'd. the server was also down for a few hours. It's back up now. And I've added colors to the walls. But I would still appreciate it if somebody texturized the images. Made the ground more rough, or the ceiling open night sky, or the walls stone blocks or bricks.
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#18184 - 01/22/03 12:16 PM Re: Demo released for my new game "Maze Runner"
black^Pimp Offline

Registered: 09/26/02
Posts: 624
Loc: Underground
maybe i could work on em SR, just send me the images or whatever i have to do...
+^Born Intelligence

#18185 - 01/24/03 12:13 AM Re: Demo released for my new game "Maze Runner"
Cold Sunn Offline

Registered: 03/03/02
Posts: 574
Loc: us
BP- the files are in the zip that SR linked to.

SR- that's cool.

#18186 - 01/24/03 02:11 PM Re: Demo released for my new game "Maze Runner"
SilentRage Offline
DollarDNS Owner

Registered: 03/04/02
Posts: 1273
Loc: OH, USA
I talked to jonconley at length about this. So here's more details for you graphics designers:

You have total absolute control over the images in every way except:

1) You must still be able to see passages to your left and right and front. You must see into 2 rooms in front of you.

That's it. You can make the images bigger, or smaller sized. It doesn't matter how large the image files are either. They can be any texture, they can be any color. They can have jagged lines, or have different images not look exactly the same as other images.

The reason it does not matter if every image is 50k in size, is cause I will offer the option for people to download a scheme to their harddrive. Then my website can link the images from the local harddrive so that you won't have to wait for them to load.

This also means I want all the different schemes you can give me.

As I said before, I'm offering my default scheme for download in bitmap format so that you can easily modify them in photoshop or whatever:
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#18187 - 01/27/03 12:00 AM Re: Demo released for my new game "Maze Runner"
§intå× Offline


Registered: 12/03/02
Posts: 3255
Loc: Maryland
Very basic so far, but I am impressed. Did you write this in all perl? I am intrested. I have actualy gotten a bit better with photoshop since you used to visit RRFN.
My New site OpenEyes

#18188 - 01/27/03 03:27 AM Re: Demo released for my new game "Maze Runner"
Gremelin Offline

Community Owner

Registered: 02/28/02
Posts: 7193
Loc: Portland, OR; USA
::flexes:: bow to my maze!
Donate to UGN Security here.
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#18189 - 01/27/03 07:14 AM Re: Demo released for my new game "Maze Runner"
SilentRage Offline
DollarDNS Owner

Registered: 03/04/02
Posts: 1273
Loc: OH, USA
Yes, as jonconley proved to me... you can texturize the template files very well in photoshop. (I'm not familiar with photoshops capabilities) and sinetific has shown me some impressive 3d work using a different utility. A full scheme has not yet been developed though.

The maze now has an official main page linked from my site - so it's moved from demo stages to beta stages. Infinite and Gizmo has created mazes for the site. And the Maze Creator has undergone several improvements/bug fixes.

You can now finish the maze, but you gotta step right on the right square - so take all dead ends to the very end to make sure it's not the finish line. I plan on having a animated flag at the finish line very very soon. Maybe even today.

I'm also welcome to any new skins for the cursor images. Perhaps some 3d animated arrows would look nice.

oh, and to answer learner's question. The Maze Creator was written in VB. All it does is generate a 1271 byte maze data file which my, yes, perl script on the webserver reads. Then it performs calculations on the maze data to determine what image it should display.
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#18190 - 01/27/03 12:40 PM Re: Demo released for my new game "Maze Runner"
pergesu Offline
UGN Elite Poster

Registered: 03/14/02
Posts: 1136
Loc: Pimpin the Colorizzle
I have a rudimentary version of Maze Solver. I'm working on making it more efficient, and will put up a page when version 2 is released. In the mean time, if anyone's interested, contact me. I'll say no


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